{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"https://shaneycg.github.io/ducktales-remastered-texture-compression/","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","provider_name":"Hatena Blog","author_name":"hanecci","type":"rich","categories":["GAME_GFX"],"published":"2016-10-08 00:00:08","blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"title":" RGBV Texture Compression in DuckTales: Remastered via @KostasAAA","height":"190","width":"100%","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20161008%2Fp9\" title=\" RGBV Texture Compression in DuckTales: Remastered via @KostasAAA - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20161008/p9"}