{"published":"2016-11-20 00:00:09","type":"rich","author_name":"hanecci","provider_url":"https://hatena.blog","title":" HLSLcc via @g_truc ","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20161120%2Fp11\" title=\" HLSLcc via @g_truc  - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","provider_name":"Hatena Blog","blog_url":"https://hanecci.hatenadiary.org/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20161120/p11","categories":["SHADER"],"width":"100%","description":"https://github.com/Unity-Technologies/HLSLcc DirectX \u306e\u30b7\u30a7\u30fc\u30c0\u306e\u30d0\u30a4\u30c8\u30b3\u30fc\u30c9\u3092, GLSL \u3084 Metal Shading Language \u306b\u5909\u63db\u3059\u308b\u30af\u30ed\u30b9\u30b3\u30f3\u30d1\u30a4\u30e9\u3067\u3059.","version":"1.0","image_url":null}