{"type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_url":"https://hatena.blog","url":"https://hanecci.hatenadiary.org/entry/20161217/p6","version":"1.0","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20161217%2Fp6\" title=\" Introduction to Precomputed Realtime GI - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","title":" Introduction to Precomputed Realtime GI","categories":["UNITY","GI"],"provider_name":"Hatena Blog","published":"2016-12-17 00:00:07","width":"100%","description":"https://unity3d.com/jp/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi?playlist=17102 Asset Store : https://www.assetstore.unity3d.com/en/#!/content/73563 Unity \u3067\u306e\u300c\u30d9\u30a4\u30af GI\u300d\u3068\u300c\u4e8b\u524d\u8a08\u7b97 GI\u300d\u306e\u8a18\u4e8b\u3068\u30b5\u30f3\u30d7\u30eb\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3067\u3059.","blog_url":"https://hanecci.hatenadiary.org/","image_url":"https://unity3d.com/sites/default/files/enlighten_image_0_0.png","height":"190"}