{"provider_url":"https://hatena.blog","author_name":"hanecci","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20161224%2Fp7\" title=\" Optimizing Terrain Shadows via @NThibieroz - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","image_url":"http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2016/12/bitmap.png","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20161224/p7","title":" Optimizing Terrain Shadows via @NThibieroz","version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","categories":["GAME_GFX"],"width":"100%","published":"2016-12-24 00:00:09","description":"http://gpuopen.com/optimizing-terrain-shadows/ \u30c6\u30e9\u30a4\u30f3\u306e\u5f71\u306e\u6700\u9069\u5316\u306b\u95a2\u3059\u308b\u8a18\u4e8b\u3067\u3059."}