{"type":"rich","version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20170102/p11","published":"2017-01-02 00:00:11","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170102%2Fp11\" title=\" DirectX / OpenGL(Vulkan) concepts mapping chart via \u200f@Reedbeta - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" DirectX / OpenGL(Vulkan) concepts mapping chart via \u200f@Reedbeta","author_name":"hanecci","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","provider_url":"https://hatena.blog","image_url":null,"categories":["GFX_API"],"description":"http://computergraphics.stackexchange.com/questions/4422/directx-openglvulkan-concepts-mapping-chart/4434#4434 DirectX \u3068 OpenGL \u306e\u30b3\u30f3\u30bb\u30d7\u30c8\u306e\u6bd4\u8f03\u306b\u3064\u3044\u3066\u3067\u3059."}