{"height":"190","author_name":"hanecci","width":"100%","url":"https://hanecci.hatenadiary.org/entry/20170108/p9","provider_url":"https://hatena.blog","title":" Hybrid rendering for real-time lighting: ray tracing vs rasterization via  \u200f@CasualEffects","image_url":null,"blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170108%2Fp9\" title=\" Hybrid rendering for real-time lighting: ray tracing vs rasterization via  \u200f@CasualEffects - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","version":"1.0","categories":["RAY_TRACE"],"description":"https://imgtec.com/blog/hybrid-rendering-for-real-time-lighting/ Imagination Technologies \u793e\u306b\u3088\u308b\u30cf\u30a4\u30d6\u30ea\u30c3\u30c9\u63cf\u753b(\u30e9\u30b9\u30bf\u30e9\u30a4\u30ba + \u30ec\u30a4\u30c8\u30ec\u30fc\u30b9)\u306b\u95a2\u3059\u308b\u8a18\u4e8b\u3067\u3059.","published":"2017-01-08 00:00:08","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog"}