{"categories":["RAY_TRACE"],"author_name":"hanecci","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20170115/p8","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170115%2Fp8\" title=\" Raytracing Reflection, Refraction, Fresnel, Total Internal Reflection, and Beer\u2019s Law via @Atrix256 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"http://blog.demofox.org/2017/01/09/raytracing-reflection-refraction-fresnel-total-internal-reflection-and-beers-law/ ShaderToy : https://www.shadertoy.com/view/4tyXDR \u900f\u904e\u3059\u308b\u7269\u4f53\u306e\u30ec\u30a4\u30c8\u30ec\u30fc\u30b9\u306b\u95a2\u3059\u308b\u8a18\u4e8b\u3067\u3059.","title":" Raytracing Reflection, Refraction, Fresnel, Total Internal Reflection, and Beer\u2019s Law via @Atrix256","published":"2017-01-15 00:00:07","provider_url":"https://hatena.blog","image_url":"https://i0.wp.com/blog.demofox.org/wp-content/uploads/2017/01/shadertoy.png","version":"1.0","provider_name":"Hatena Blog","type":"rich"}