{"title":" Reflection Capture Lightmap Mixing in UE4","image_url":null,"blog_url":"https://hanecci.hatenadiary.org/","published":"2017-02-05 00:00:03","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170205%2Fp5\" title=\" Reflection Capture Lightmap Mixing in UE4 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog","categories":["UNREAL_ENGINE","GI"],"type":"rich","url":"https://hanecci.hatenadiary.org/entry/20170205/p5","version":"1.0","width":"100%","author_name":"hanecci","provider_url":"https://hatena.blog","description":"https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/#reflectioncapturelightmapmixing \u30ea\u30d5\u30ec\u30af\u30b7\u30e7\u30f3\u30ad\u30e3\u30d7\u30c1\u30e3\u3067\u306e\u30e9\u30a4\u30c8\u30de\u30c3\u30d7\u306e\u30d6\u30ec\u30f3\u30c9 \u300c\u30e9\u30d5\u30cd\u30b9\u304c\u7c97\u3044\u9762\u300d\u304c\u30ea\u30d5\u30ec\u30af\u30b7\u30e7\u30f3\u30ad\u30e3\u30d7\u30c1\u30e3\u306e\u7d50\u679c\u3092\u53c2\u7167\u3059\u308b\u5834\u5408\u306b\u300c\u30c7\u30a3\u30d5\u30e5\u30fc\u30ba\u30e9\u30a4\u30c6\u30a3\u30f3\u30b0\u306e\u30e9\u30a4\u30c8\u30de\u30c3\u30d7\u300d\u3068\u7d50\u679c\u3092\u6df7\u305c\u308b\u65b9\u6cd5\u3067\u3059. \u30e9\u30a4\u30c8\u30de\u30c3\u30d7\u306b\u542b\u307e\u308c\u308b\u30ed\u30fc\u30ab\u30eb\u30b7\u30e3\u30c9\u30a6\u306e\u6210\u5206\u306b\u3088\u3063\u3066, \u30ea\u30d5\u30ec\u30af\u30b7\u30e7\u30f3\u30ad\u30e3\u30d7\u30c1\u30e3\u304c\u4e0d\u81ea\u7136\u306b\u660e\u308b\u304f\u306a\u308b\u306e\u3092\u9632\u3050\u307f\u305f\u3044\u3067\u3059."}