{"author_name":"hanecci","image_url":null,"url":"https://hanecci.hatenadiary.org/entry/20170218/p6","version":"1.0","description":"https://docs.google.com/presentation/d/1LQUMIld4SGoQVthnhT1scoA3k4Sg0as14G4NeSiSgFU/edit#slide=id.p \u30b2\u30fc\u30e0\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9\u306e\u30c7\u30d0\u30c3\u30b0\u3084\u6700\u9069\u5316\u5411\u3051\u306e\u30c4\u30fc\u30eb\u3084\u30c6\u30af\u30cb\u30c3\u30af\u306b\u3064\u3044\u3066\u3067\u3059.","provider_name":"Hatena Blog","height":"190","published":"2017-02-18 00:00:07","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","categories":["GAME_GFX"],"author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","title":"Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization via @aras_p","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170218%2Fp6\" title=\"Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization via @aras_p - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog"}