{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","url":"https://hanecci.hatenadiary.org/entry/20170225/p1","description":"\u30b2\u30fc\u30e0 \u300c\u30af\u30aa\u30f3\u30bf\u30e0\u30d6\u30ec\u30a4\u30af\u300d\u3067\u306e\u7a7a\u9593\u306e\u6b6a\u307f\u306e\u30a8\u30d5\u30a7\u30af\u30c8\u306b\u3064\u3044\u3066\u306e\u52d5\u753b\u3067\u3059.","author_name":"hanecci","height":"190","image_url":null,"published":"2017-02-25 00:00:00","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","type":"rich","categories":["GAME_GFX","VFX","AAA"],"width":"100%","provider_name":"Hatena Blog","title":" Quantum Break - Creating the Visual Language for Broken Time via @simonschreibt","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170225%2Fp1\" title=\" Quantum Break - Creating the Visual Language for Broken Time via @simonschreibt - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}