{"published":"2017-03-11 00:00:10","version":"1.0","type":"rich","height":"190","image_url":"http://fragmentbuffer.com/images/posts/cpu-gpu-memory.png","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","title":" GPU Performance for Game Artists via \u200f @keithoconor","width":"100%","categories":["GAME_GFX"],"author_name":"hanecci","provider_name":"Hatena Blog","description":"http://fragmentbuffer.com/gpu-performance-for-game-artists/ \u30b2\u30fc\u30e0\u306e\u30a2\u30fc\u30c6\u30a3\u30b9\u30c8\u5411\u3051\u306e GPU \u306b\u3064\u3044\u3066\u306e\u89e3\u8aac\u8a18\u4e8b\u3067\u3059.","url":"https://hanecci.hatenadiary.org/entry/20170311/p10","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170311%2Fp10\" title=\" GPU Performance for Game Artists via \u200f @keithoconor - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}