{"provider_url":"https://hatena.blog","description":"GDC2017 \u3067\u306e\u30b5\u30d6\u30b9\u30bf\u30f3\u30b9\u306e\u4e8b\u4f8b\u96c6\u3067\u3059. \"GDC2016!!\" Texturing Uncharted 4: A Matter of Substance (presented by Allegorithmic) via @RickKing16 \"GDC2016!!\" \u3067\u306e\u30a2\u30f3\u30c1\u30e3\u30fc\u30c6\u30c3\u30c9 4 \u306e\u30b5\u30d6\u30b9\u30bf\u30f3\u30b9\u306e\u5229\u7528\u306b\u95a2\u3059\u308b\u8b1b\u6f14\u306e\u52d5\u753b\u3067\u3059. Robo Recall: Using Substance Painter in VR via @EightyLevel https://80.lv/articles/robo-recall-using-substance-painter-in-vr/ \u2026","width":"100%","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","title":" GDC 2017 Allegorithmic Substance Showreel","author_name":"hanecci","categories":["GDC","SUBSTANCE"],"blog_url":"https://hanecci.hatenadiary.org/","height":"190","published":"2017-03-11 00:00:00","url":"https://hanecci.hatenadiary.org/entry/20170311/p2","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":"https://pbs.twimg.com/media/C6d3rFKXEAAB7ZI.jpg","type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170311%2Fp2\" title=\" GDC 2017 Allegorithmic Substance Showreel - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}