{"categories":["GAME_GFX"],"height":"190","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","published":"2017-03-11 00:00:05","type":"rich","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20170311/p3","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":"https://camo.githubusercontent.com/0fbc0206277fba822db7ebcc3e068d8e807d64f2/68747470733a2f2f6d796e616d6569736d6a702e66696c65732e776f726470726573732e636f6d2f323031372f30322f746573746170705f6f76657276696577312e706e67","width":"100%","provider_url":"https://hatena.blog","description":"https://github.com/TheRealMJP/OverlappedExecution DX12 \u3067\u306e \u30c7\u30a3\u30b9\u30d1\u30c3\u30c1\u3068\u63cf\u753b\u30b3\u30fc\u30eb\u3092\u30aa\u30fc\u30d0\u30fc\u30e9\u30c3\u30d7\u3055\u305b\u308b\u30c6\u30b9\u30c8\u30a2\u30d7\u30ea\u3067\u3059.","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170311%2Fp3\" title=\" A DX12 application for testing the ability of GPU&#39;s to overlap execution of dispatch and draw calls via @MyNameIsMJP - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls via @MyNameIsMJP"}