{"provider_name":"Hatena Blog","version":"1.0","image_url":null,"provider_url":"https://hatena.blog","title":" NVidia/Falcor : DirectX 12 real-time rendering framework via @marcosalvi","published":"2017-03-11 00:00:09","type":"rich","description":"https://github.com/nvidia/falcor NVidia \u306b\u3088\u308b Falcor \u3068\u3044\u3046 DX12 \u3067\u306e\u63cf\u753b\u30d5\u30ec\u30fc\u30e0\u30ef\u30fc\u30af\u3067\u3059.","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170311%2Fp9\" title=\" NVidia/Falcor : DirectX 12 real-time rendering framework via @marcosalvi - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://hanecci.hatenadiary.org/","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","author_name":"hanecci","categories":["GAME_GFX"],"url":"https://hanecci.hatenadiary.org/entry/20170311/p9","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0"}