{"height":"190","image_url":"https://kosmonautblog.files.wordpress.com/2017/06/image_thumb5.png","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170617%2Fp15\" title=\" Terrain Rendering in games - Basic via @kosmonautgames - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" Terrain Rendering in games - Basic via @kosmonautgames","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20170617/p15","type":"rich","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","description":"https://kosmonautblog.wordpress.com/2017/06/04/terrain-rendering-overview-and-tricks/ Unity \u3067\u306e\u30c6\u30e9\u30a4\u30f3\u63cf\u753b\u306e\u89e3\u8aac\u8a18\u4e8b\u3067\u3059.","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","categories":["UNITY"],"published":"2017-06-17 00:00:15"}