{"blog_url":"https://hanecci.hatenadiary.org/","height":"190","width":"100%","categories":["UNITY","SHADOW"],"title":" NVidia PCSS in Unity via @willgoldstone","author_name":"hanecci","version":"1.0","provider_name":"Hatena Blog","description":"https://github.com/TheMasonX/UnityPCSS NVidia \u306e PCSS \u306e Unity \u7248\u306e\u30c7\u30e2\u3067\u3059.","image_url":"https://pbs.twimg.com/media/DBQBj3kW0AA2GYI.jpg","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20170617/p9","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170617%2Fp9\" title=\" NVidia PCSS in Unity via @willgoldstone - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2017-06-17 00:00:08","author_url":"https://blog.hatena.ne.jp/hanecci/"}