{"version":"1.0","image_url":"https://eheitzresearch.files.wordpress.com/2017/07/ltc4.png","type":"rich","title":" Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines via @eric_heitz","width":"100%","categories":["SIGGRAPH","GAME_GFX"],"published":"2017-07-22 00:00:03","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170722%2Fp4\" title=\" Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines via @eric_heitz - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci","description":"https://labs.unity.com/article/real-time-line-and-disk-light-shading-linearly-transformed-cosines \u30e9\u30a4\u30f3\u3068\u30c7\u30a3\u30b9\u30af\u5f62\u72b6\u306e\u30e9\u30a4\u30c8\u306e\u30ea\u30a2\u30eb\u30bf\u30a4\u30e0\u5411\u3051\u306e\u30e9\u30a4\u30c6\u30a3\u30f3\u30b0\u306b\u3064\u3044\u3066\u3067\u3059.","url":"https://hanecci.hatenadiary.org/entry/20170722/p4","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog"}