{"version":"1.0","categories":["SIGGRAPH","SHADER","UNITY"],"height":"190","title":" Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence via @unity3d","type":"rich","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170722%2Fp6\" title=\" Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence via @unity3d - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20170722/p6","image_url":null,"provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2017-07-22 00:00:05","description":"https://labs.unity.com/article/practical-extension-microfacet-theory-modeling-varying-iridescence \u7389\u866b\u8272\u306e\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0\u306b\u5bfe\u5fdc\u3059\u308b\u305f\u3081\u306e\u30de\u30a4\u30af\u30ed\u30d5\u30a1\u30bb\u30c3\u30c8\u7406\u8ad6\u306e\u62e1\u5f35\u306b\u3064\u3044\u3066\u3067\u3059.","width":"100%"}