{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"https://80.lv/articles/environment-storytelling-in-dishonored-2/ \u30b2\u30fc\u30e0 \"Dishonored 2\" \u306e\u80cc\u666f\u30a2\u30fc\u30c8\u306e\u8a18\u4e8b\u3067\u3059.","height":"190","image_url":"https://cdn.80.lv/80.lv/uploads/2017/07/geoffrey-rosin-bunker-10.jpg","provider_name":"Hatena Blog","title":" Environment Storytelling in Dishonored 2 via  @EightyLevel","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170730%2Fp13\" title=\" Environment Storytelling in Dishonored 2 via  @EightyLevel - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://hanecci.hatenadiary.org/","width":"100%","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20170730/p13","provider_url":"https://hatena.blog","published":"2017-07-30 00:00:09","categories":["ART"],"author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","version":"1.0"}