{"url":"https://hanecci.hatenadiary.org/entry/20170730/p2","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170730%2Fp2\" title=\" Open Problems in Real-Time Rendering via @mirror2mask - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","title":" Open Problems in Real-Time Rendering via @mirror2mask","published":"2017-07-30 00:00:01","author_name":"hanecci","provider_url":"https://hatena.blog","height":"190","version":"1.0","width":"100%","type":"rich","categories":["SIGGRAPH","GAME_GFX"],"image_url":"http://openproblems.realtimerendering.com/s2017/index_files/image004.jpg","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/hanecci/","description":"http://openproblems.realtimerendering.com/s2017/index.html SIGGRAPH 2017 \u306e\u30ea\u30a2\u30eb\u30bf\u30a4\u30e0\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306e\u30aa\u30fc\u30d7\u30f3\u554f\u984c\u306e\u30da\u30fc\u30b8\u3067\u3059","blog_url":"https://hanecci.hatenadiary.org/"}