{"description":"unity : https://github.com/keijiro/NNAOTest reference : http://theorangeduck.com/page/neural-network-ambient-occlusion ( I think that maybe this technique can be applied to world space AO too. ) \u30cb\u30e5\u30fc\u30e9\u30eb\u30cd\u30c3\u30c8\u30ef\u30fc\u30af\u306b\u3088\u308b\u30a2\u30f3\u30d3\u30a8\u30f3\u30c8\u30aa\u30af\u30eb\u30fc\u30b8\u30e7\u30f3 Neural Network Ambient Occlusion (NNAO) \u306e Unity \u3078\u306e\u30dd\u30fc\u30c6\u30a3\u30f3\u30b0\u3067\u3059 (\u8ffd\u8a18:2017/08/19) \u5c11\u3057\u2026","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","categories":["UNITY","AO"],"author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170819%2Fp11\" title=\" Neural Network Ambient Occlusion for Unity via @_kzr - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","image_url":"https://camo.githubusercontent.com/b67c563e892a460e2bdd7db62424fdb012104c11/687474703a2f2f696d6775722e636f6d2f4d4b72303432746c2e706e67","author_name":"hanecci","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","published":"2017-08-19 00:00:03","title":" Neural Network Ambient Occlusion for Unity via @_kzr","type":"rich","width":"100%","url":"https://hanecci.hatenadiary.org/entry/20170819/p11"}