{"type":"rich","image_url":"https://i0.wp.com/www.tomlooman.com/wp-content/uploads/2017/08/ue4_hitmask_damageexample.jpg","description":"http://www.tomlooman.com/rendering-wounds-on-characters/ UE4 \u3067\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306b\u50b7\u8de1\u3092\u63cf\u753b\u3059\u308b\u8a18\u4e8b\u3067\u3059.","author_url":"https://blog.hatena.ne.jp/hanecci/","author_name":"hanecci","title":" Rendering Wounds on Characters in UE4 via @t_looman ","categories":["UNREAL_ENGINE"],"provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170819%2Fp5\" title=\" Rendering Wounds on Characters in UE4 via @t_looman  - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2017-08-19 00:00:05","version":"1.0","provider_url":"https://hatena.blog","width":"100%","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20170819/p5","height":"190"}