{"type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170825%2Fp11\" title=\" Links of Visiblity Buffer  - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","description":"The Visibility Buffer: A Cache-Friendly Approach to Deferred Shading http://jcgt.org/published/0002/02/04/ \"The filtered and culled Visibility Buffer\" GDCE 2016 http://www.conffx.com/Visibility_Buffer_GDCE.pdf http://www.gdcvault.com/play/1023792/4K-Rendering-Breakthrough-The-Filtered Bindless Textu\u2026","title":" Links of Visiblity Buffer ","provider_url":"https://hatena.blog","width":"100%","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20170825/p11","categories":["GAME_GFX"],"blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"version":"1.0","published":"2017-08-25 00:00:01","author_name":"hanecci","height":"190"}