{"image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170825%2Fp2\" title=\" &quot;Evolution of Programmable Models for Graphics Engines&quot;, High Performance Graphics 2017 via @KostasAAA - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","type":"rich","author_name":"hanecci","published":"2017-08-25 00:00:00","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" \"Evolution of Programmable Models for Graphics Engines\", High Performance Graphics 2017 via @KostasAAA","version":"1.0","height":"190","description":"http://www.highperformancegraphics.org/wp-content/uploads/2017/Special-Session/HPG2017_EvolutionProgrammableModels.pdf Natalya Tatarchuk \u3055\u3093\u306b\u3088\u308b\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9\u30a8\u30f3\u30b8\u30f3\u306e\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0\u30e2\u30c7\u30eb\u306e\u9032\u5316\u306b\u95a2\u3059\u308b\u8cc7\u6599\u3067\u3059. (\u8ffd\u8a18:2017/09/05) : pdf \u3092\u8aad\u307f\u307e\u3057\u305f. \u300cUnity \u306e C# \u3067\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u3092\u8a18\u8ff0\u3059\u308b Scritable Renderable Loop\u300d\u306e\u5fc5\u8981\u6027\u306b\u95a2\u3057\u3066\u8aac\u660e\u3057\u305f\u8cc7\u6599\u3067\u3059.","width":"100%","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20170825/p2","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","categories":["UNITY","HPG"]}