{"author_name":"hanecci","type":"rich","image_url":"http://www.alanzucconi.com/wp-content/uploads/2017/08/sss1.png","provider_name":"Hatena Blog","title":" Fast Subsurface Scattering in Unity (Part 1) via  @AlanZucconi","description":"Part1 : http://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/ Unity \u3067\u306e\u30b5\u30d6\u30b5\u30fc\u30d5\u30a7\u30b9\u30b9\u30ad\u30e3\u30c3\u30bf\u30ea\u30f3\u30b0\u306e\u8a18\u4e8b\u3067\u3059.","provider_url":"https://hatena.blog","published":"2017-09-02 00:00:02","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170902%2Fp4\" title=\" Fast Subsurface Scattering in Unity (Part 1) via  @AlanZucconi - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20170902/p4","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","width":"100%","categories":["UNITY"],"blog_url":"https://hanecci.hatenadiary.org/","version":"1.0"}