{"categories":["GAME_GFX"],"description":"https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a TriPlanar \u30b7\u30a7\u30fc\u30c0\u306e\u6cd5\u7dda\u30de\u30c3\u30d4\u30f3\u30b0\u306b\u95a2\u3059\u308b\u8a18\u4e8b\u3067\u3059.","type":"rich","width":"100%","author_name":"hanecci","height":"190","published":"2017-09-24 00:00:05","url":"https://hanecci.hatenadiary.org/entry/20170924/p6","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170924%2Fp6\" title=\" Normal Mapping for a Triplanar Shader via @bgolus  - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://cdn-images-1.medium.com/max/1600/1*vKyTiZ1HkaJiKHyyoGIS3g.png","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","title":" Normal Mapping for a Triplanar Shader via @bgolus ","provider_name":"Hatena Blog"}