{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","width":"100%","provider_name":"Hatena Blog","blog_url":"https://hanecci.hatenadiary.org/","height":"190","categories":["SHADER_TOY"],"author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20170924%2Fp7\" title=\" Quick comparison of surface normal compression. Direct, Spherical, Spheremap and Octahedral, at 16, 24 and 32 bits via @iquilezles - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://pbs.twimg.com/media/DKRQBGaUQAAXhn5.jpg","provider_url":"https://hatena.blog","version":"1.0","title":" Quick comparison of surface normal compression. Direct, Spherical, Spheremap and Octahedral, at 16, 24 and 32 bits via @iquilezles","description":"https://www.shadertoy.com/view/llfcRl \u6cd5\u7dda\u306e\u5727\u7e2e\u306b\u3064\u3044\u3066\u306e\u624b\u6cd5\u306e\u6bd4\u8f03\u306e\u30c7\u30e2\u3067\u3059.","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20170924/p7","author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2017-09-24 00:00:06"}