{"image_url":"http://ecx.images-amazon.com/images/I/51wf+tvxhWL.jpg","height":"190","published":"2008-11-21 21:21:31","author_url":"https://blog.hatena.ne.jp/higepon/","type":"rich","provider_name":"Hatena Blog","version":"1.0","width":"100%","description":"Real-Time Rendering\u306e 2\u7ae0 Rendering Pipe Line\u3002 \u30de\u30a4\u30f3\u30c9\u30de\u30c3\u30d7\u304b\u3089\u518d\u69cb\u6210\u3057\u305f\u307e\u3068\u3081 \u76ee\u7684\u306f\u9ad8\u901f\u5316 \u30d1\u30a4\u30d7\u30e9\u30a4\u30f3\u306f\u4e00\u756a\u9045\u3044\u30b9\u30c6\u30fc\u30b8\u306b\u5f15\u304d\u305a\u3089\u308c\u3066\u9045\u304f\u306a\u308b Rendering Speed \u306b\u95a2\u308f\u308b \u901f\u5ea6\u306e\u5358\u4f4d Frame per Sec 3\u3064\u306e\u30b9\u30c6\u30fc\u30b8 \u4ee5\u4e0b\u305d\u308c\u305e\u308c\u304c\u30d1\u30a4\u30d7\u30e9\u30a4\u30f3 application \u30a2\u30d7\u30ea\u30b1\u30fc\u30b7\u30e7\u30f3\u3067\u304a\u304d\u308b\u3053\u3068 \u5165\u529b\u53d7\u3051\u308b\u3068\u304b geometry \u9802\u70b9 \u30dd\u30ea\u30b4\u30f3n rasterizer Geometry 1. Model & View Transformation \u7a7a\u9593 \u5ea7\u6a19\u7cfb \u30ab\u30e1\u30e9 2. Vertex shading \u7d20\u6750 \u5149 3.\u2026","title":" 2. Rendering Pipe Line - Real-Time Rendering","author_name":"higepon","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhigepon.hatenablog.com%2Fentry%2F20081121%2F1227270091\" title=\" 2. Rendering Pipe Line - Real-Time Rendering - higepon blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://higepon.hatenablog.com/","categories":["study","3d","rendering"],"provider_url":"https://hatena.blog","url":"https://higepon.hatenablog.com/entry/20081121/1227270091","blog_title":"higepon blog"}