{"provider_url":"https://hatena.blog","blog_title":"Critique of Games \u30e1\u30e2\u3068\u5bf8\u8a55","author_name":"hiyokoya","description":"\u30e1\u30e2\u7684\u306a\u3082\u306e\u3002\u968f\u6642\u66f4\u65b0 1. Sherry, J. L., Lucas, K., Greenberg, B. S., & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preference. Playing video games: Motives, responses, and consequences, 24(1), 213-224. \u3042\u3068\u3067\u3001\u8a73\u7d30\u307f\u308b\u3002\u56e0\u5b50\u5206\u6790\u3084\u3063\u3066\u308b\u98a8\u306a\u306e\u306f\u78ba\u8a8d\u3002 2. Wiebe, Eric N., Allison Lamb, Megan Har\u2026","url":"https://hiyokoya.hatenadiary.jp/entry/2018/04/03/130054","published":"2018-04-03 13:00:54","image_url":null,"height":"190","author_url":"https://blog.hatena.ne.jp/hiyokoya/","version":"1.0","blog_url":"https://hiyokoya.hatenadiary.jp/","type":"rich","categories":["\u8cc7\u6599","\u7d71\u8a08"],"provider_name":"Hatena Blog","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhiyokoya.hatenadiary.jp%2Fentry%2F2018%2F04%2F03%2F130054\" title=\"\u300c\u30b2\u30fc\u30e0\u306e\u697d\u3057\u3055\u300d\u306b\u3064\u3044\u3066\u306e\u591a\u5909\u91cf\u5206\u6790\u3092\u884c\u3063\u3066\u3044\u308b\u7814\u7a76\u30ea\u30f3\u30af\uff0f\u968f\u6642\u66f4\u65b0 - Critique of Games \u30e1\u30e2\u3068\u5bf8\u8a55\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":"\u300c\u30b2\u30fc\u30e0\u306e\u697d\u3057\u3055\u300d\u306b\u3064\u3044\u3066\u306e\u591a\u5909\u91cf\u5206\u6790\u3092\u884c\u3063\u3066\u3044\u308b\u7814\u7a76\u30ea\u30f3\u30af\uff0f\u968f\u6642\u66f4\u65b0"}