{"url":"https://hollywis.hatenablog.com/entry/2021/10/16/060243","version":"1.0","blog_title":"\u306f\u308a\u3046\u3059\u30d6\u30ed\u30b0 (\u306e\u3059\u3051\u306e\u30e1\u30e2)","categories":[],"title":"\u3010Unity\u9053\u58346\u3011\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u52d5\u304b\u3059Player\u30b3\u30f3\u30c8\u30ed\u30fc\u30e9\u30fc\u306e\u4f5c\u6210","image_url":null,"provider_url":"https://hatena.blog","provider_name":"Hatena Blog","height":"190","type":"rich","author_name":"hollywis","description":"\u56de\u7b54\u4f8b using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 3f; //\u79fb\u52d5\u30b9\u30d4\u30fc\u30c9 // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float x = Input.Ge\u2026","blog_url":"https://hollywis.hatenablog.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhollywis.hatenablog.com%2Fentry%2F2021%2F10%2F16%2F060243\" title=\"\u3010Unity\u9053\u58346\u3011\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u52d5\u304b\u3059Player\u30b3\u30f3\u30c8\u30ed\u30fc\u30e9\u30fc\u306e\u4f5c\u6210 - \u306f\u308a\u3046\u3059\u30d6\u30ed\u30b0 (\u306e\u3059\u3051\u306e\u30e1\u30e2)\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2021-10-16 06:02:43","width":"100%","author_url":"https://blog.hatena.ne.jp/hollywis/"}