{"type":"rich","provider_url":"https://hatena.blog","blog_title":"primitive: blog","width":"100%","published":"2014-07-25 00:16:08","author_url":"https://blog.hatena.ne.jp/i-saint/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fi-saint.hatenablog.com%2Fentry%2F2014%2F07%2F25%2F001608\" title=\"deferred shading in Unity - primitive: blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","url":"https://i-saint.hatenablog.com/entry/2014/07/25/001608","version":"1.0","author_name":"i-saint","blog_url":"https://i-saint.hatenablog.com/","image_url":"https://farm3.staticflickr.com/2921/14547015117_782ff72d70_o.gif","title":"deferred shading in Unity","height":"190","description":"Unity \u306f\u6a19\u6e96\u3067 deferred rendering \u3092\u30b5\u30dd\u30fc\u30c8\u3057\u3066\u3044\u307e\u3059\u304c\u3001\u3053\u308c\u306f light pre-pass \u3068\u304b deferred lighting \u3068\u547c\u3070\u308c\u308b\u3082\u306e\u3067\u3001deferred shading \u3068\u306f\u3061\u3087\u3063\u3068\u9055\u3044\u307e\u3059\u3002\u79c1\u304c\u5fc5\u8981\u3068\u3057\u3066\u3044\u308b\u306e\u306f deferred shading \u306e\u65b9\u306a\u306e\u3067\u3001\u3053\u308c\u3092 Unity \u3067\u5b9f\u88c5\u3057\u3066\u307f\u307e\u3057\u305f\u3002 https://github.com/i-saint/DeferredShadingdeferred shading \u81ea\u4f53\u306e\u8a73\u3057\u3044\u89e3\u8aac\u306f\u3053\u3053\u3067\u306f\u7701\u7565\u3057\u307e\u3059\u304c\u3001 \u5927\u96d1\u628a\u306b\u306f render target \u3092\u8907\u6570\u7528\u610f\u3057\u3001\u30dd\u30ea\u30b4\u30f3\u63cf\u753b\u30d1\u30b9\u3067\u306f\u305d\u308c\u3089\u306b\u6cd5\u7dda\u3001\u4f4d\u2026","categories":[]}