{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ficoc-dev.hatenablog.com%2Fentry%2F2015%2F04%2F08%2F214238\" title=\"\u30b8\u30a7\u30b9\u30c1\u30e3\u30fc\u306e\u8ffd\u52a0 | Kinect v2 with MS-SDK - Unity / VR\u30b2\u30fc\u30e0\u958b\u767a\u65e5\u8a18\uff20\u9577\u5d0e\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://icoc-dev.hatenablog.com/","title":"\u30b8\u30a7\u30b9\u30c1\u30e3\u30fc\u306e\u8ffd\u52a0 | Kinect v2 with MS-SDK","url":"https://icoc-dev.hatenablog.com/entry/2015/04/08/214238","type":"rich","height":"190","author_url":"https://blog.hatena.ne.jp/icoc_dev/","width":"100%","provider_url":"https://hatena.blog","published":"2015-04-08 21:42:38","provider_name":"Hatena Blog","version":"1.0","image_url":null,"author_name":"icoc_dev","description":"\u524d\u56de\u8a18\u4e8b\u306b\u5f15\u304d\u7d9a\u304d\u3001MS-SDK\u306b\u3064\u3044\u3066\u3002 MS-SDK\u306f\u3001\u30b8\u30a7\u30b9\u30c1\u30e3\u30fc\u306e\u8a8d\u8b58\u6a5f\u80fd\u304c\u3042\u308a\u3001 \u30c7\u30d5\u30a9\u30eb\u30c8\u3067\u3001\u30b8\u30e3\u30f3\u30d7\u3084\u30b9\u30af\u30ef\u30c3\u30c8\u3001 \u624b\u3067\u306e\u30b9\u30ef\u30a4\u30d7\u52d5\u4f5c\u306a\u3069\u304c\u3042\u308b\u3002 \u30b8\u30a7\u30b9\u30c1\u30e3\u30fc\u306e\u8868\u73fe\u65b9\u6cd5\u3068\u3057\u3066\u306f\u3001 \u624b\u3084\u8db3\u306a\u3069\u304c\u3001\u6307\u5b9a\u6642\u9593\u5185\u306b\u3069\u306e\u3088\u3046\u306b\u5909\u5316\u3057\u305f\u304b\u3092 \u78ba\u8a8d\u3059\u308b\u5f62\u3068\u306a\u308b\u3002 \u307e\u305f\u3001\u65b0\u3057\u3044\u30b8\u30a7\u30b9\u30c1\u30e3\u30fc\u3092\u8ffd\u52a0\u3059\u308b\u306b\u306f\u3001 \u305d\u306e\u8868\u73fe\u3092\u30b3\u30fc\u30c9\u3067\u76f4\u66f8\u304d\u3057\u306a\u3044\u3068\u3044\u3051\u306a\u3044\u3002 \u3053\u3053\u304c\u3061\u3087\u3063\u3068\u9762\u5012\u3002 \u65e2\u5b58\u306e\u30b8\u30a7\u30b9\u30c1\u30e3\u306e\u8868\u73fe\u306f\u3001 KinectGestures.cs \u3068\u3044\u3046\u30d5\u30a1\u30a4\u30eb\u306b\u8a18\u8ff0\u3055\u308c\u3066\u3044\u308b\u3002 \u3053\u306e\u30d5\u30a1\u30a4\u30eb\u306b CheckForGesture \u3068\u3044\u3046\u95a2\u6570\u304c\u3042\u308a\u3001\u5404\u30b8\u30a7\u30b9\u30c1\u30e3\u3054\u3068\u306bcase\u6587\u304c\u5b58\u5728\u3059\u308b\u3002 \u306a\u306e\u3067\u3001\u81ea\u5206\u3067\u30b8\u30a7\u30b9\u2026","categories":["MSSDK","Unity","kinect"],"blog_title":"Unity / VR\u30b2\u30fc\u30e0\u958b\u767a\u65e5\u8a18\uff20\u9577\u5d0e"}