{"title":"\u30b9\u30c8\u30ec\u30b9\u304b\u3089\u306e\u56de\u5fa9\u3068\u30b2\u30fc\u30e0","blog_title":"\u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8","categories":["\u30cd\u30c3\u30c8\u30fb\u30b2\u30fc\u30e0\u4f9d\u5b58","\u5fc3\u7406\u5b66"],"provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fides.hatenablog.com%2Fentry%2F2020%2F04%2F27%2F075622\" title=\"\u30b9\u30c8\u30ec\u30b9\u304b\u3089\u306e\u56de\u5fa9\u3068\u30b2\u30fc\u30e0 - \u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2020-04-27 07:56:22","height":"190","author_name":"iDES","url":"https://ides.hatenablog.com/entry/2020/04/27/075622","type":"rich","author_url":"https://blog.hatena.ne.jp/iDES/","blog_url":"https://ides.hatenablog.com/","width":"100%","image_url":null,"provider_url":"https://hatena.blog","description":"1614\u4eba\u306e\u53c2\u52a0\u8005\u3092\u5bfe\u8c61\u3068\u3057\u305f\u30aa\u30f3\u30e9\u30a4\u30f3\u8abf\u67fb\u3002\u30b2\u30fc\u30e0\u304c\u30b9\u30c8\u30ec\u30b9\u304b\u3089\u306e\u56de\u5fa9\u306b\u3069\u306e\u3088\u3046\u306b\u95a2\u9023\u3057\u3066\u3044\u308b\u304b\u8abf\u3079\u305f\u7814\u7a76\u3002 Leonard Reinecke, Games and Recovery: The Use of Video and Computer Games to Recuperate from Stress and Strain, Journal of Media Psychology (2009), 21, pp. 126-142. https://www.researchgate.net/profile/Leonard_Reinecke/publication/232594932_Gam\u2026","version":"1.0"}