{"type":"rich","blog_title":"\u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/i/iDES/20210410/20210410175428.jpg","url":"https://ides.hatenablog.com/entry/2021/04/10/175542","width":"100%","author_name":"iDES","blog_url":"https://ides.hatenablog.com/","provider_name":"Hatena Blog","title":"\u66b4\u529b\u6027\u306e\u9ad8\u3044\u30b2\u30fc\u30e0\u3092\u983b\u7e41\u306b\u30d7\u30ec\u30a4\u3059\u308b\u5b50\u3069\u3082\u3088\u308a\u3001\u30d7\u30ec\u30a4\u983b\u5ea6\u306e\u4f4e\u3044\u5b50\u3069\u3082\u306e\u65b9\u304c\u73fe\u5b9f\u4e16\u754c\u3067\u306e\u66b4\u529b\u6027\u304c\u9ad8\u3044","published":"2021-04-10 17:55:42","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fides.hatenablog.com%2Fentry%2F2021%2F04%2F10%2F175542\" title=\"\u66b4\u529b\u6027\u306e\u9ad8\u3044\u30b2\u30fc\u30e0\u3092\u983b\u7e41\u306b\u30d7\u30ec\u30a4\u3059\u308b\u5b50\u3069\u3082\u3088\u308a\u3001\u30d7\u30ec\u30a4\u983b\u5ea6\u306e\u4f4e\u3044\u5b50\u3069\u3082\u306e\u65b9\u304c\u73fe\u5b9f\u4e16\u754c\u3067\u306e\u66b4\u529b\u6027\u304c\u9ad8\u3044 - \u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["\u30cd\u30c3\u30c8\u30fb\u30b2\u30fc\u30e0\u4f9d\u5b58"],"author_url":"https://blog.hatena.ne.jp/iDES/","provider_url":"https://hatena.blog","height":"190","description":"pubmed.ncbi.nlm.nih.gov https://www.liebertpub.com/doi/full/10.1089/cyber.2020.0049 Sarah M. Coyne and Laura Stockdale, 2021, Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents, Cyberpsychology, Behavior, and Social. Vol. 24, No. 1. 10\u5e74\u2026"}