{"blog_url":"https://ides.hatenablog.com/","type":"rich","url":"https://ides.hatenablog.com/entry/2021/05/13/152102","title":"\u30dd\u30b1\u30e2\u30f3Go\u3092\u30d7\u30ec\u30a4\u3059\u308b\u3068\u6b69\u304f\u8ddd\u96e2\u304c\u5897\u3048\u5065\u5eb7\u7684\u306b\u306a\u308b","height":"190","provider_name":"Hatena Blog","width":"100%","published":"2021-05-13 15:21:02","author_url":"https://blog.hatena.ne.jp/iDES/","blog_title":"\u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8","categories":["\u30cd\u30c3\u30c8\u30fb\u30b2\u30fc\u30e0\u4f9d\u5b58","abstract"],"description":"www.semanticscholar.org Michael Y. Ni, R. Hui, T. Li, Anna H M Tam, Lois Choy, Kitty K W Ma, Felix Cheung, G. Leung, 2019, Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pok\u00e9mon Go Use and Gaming Intensity on Physical Activity.Games for health journal. 8(1):\u2026","version":"1.0","author_name":"iDES","provider_url":"https://hatena.blog","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fides.hatenablog.com%2Fentry%2F2021%2F05%2F13%2F152102\" title=\"\u30dd\u30b1\u30e2\u30f3Go\u3092\u30d7\u30ec\u30a4\u3059\u308b\u3068\u6b69\u304f\u8ddd\u96e2\u304c\u5897\u3048\u5065\u5eb7\u7684\u306b\u306a\u308b - \u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}