{"author_name":"iDES","title":"\u30b2\u30fc\u30e0\u969c\u5bb3\u306b\u5bfe\u3059\u308b\u30b2\u30fc\u30e0\u30b8\u30e3\u30f3\u30eb\u306e\u7814\u7a76\u3002MMORPG\u3001FPS\u3067\u30b2\u30fc\u30e0\u969c\u5bb3\u306e\u5272\u5408\u304c\u9ad8\u3044","type":"rich","categories":["\u30cd\u30c3\u30c8\u30fb\u30b2\u30fc\u30e0\u4f9d\u5b58"],"provider_name":"Hatena Blog","image_url":null,"version":"1.0","blog_url":"https://ides.hatenablog.com/","url":"https://ides.hatenablog.com/entry/2021/06/01/160647","provider_url":"https://hatena.blog","blog_title":"\u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8","width":"100%","published":"2021-06-01 16:06:47","height":"190","description":"www.semanticscholar.org Na, Euihyeon, Inyoung Choi, Taek-Ho Lee, Hyeseon Lee, Mi Jung Rho, Hyun Cho, Dong Jin Jung, and Dai-Jin Kim. 2017. \u201cThe Influence of Game Genre on Internet Gaming Disorder.\u201d Journal of Behavioral Addictions, June, 1\u20138. \u30a4\u30f3\u30bf\u30fc\u30cd\u30c3\u30c8\u30b2\u30fc\u30e0\u969c\u5bb3\u306b\u5bfe\u3059\u308b\u30b2\u30fc\u30e0\u30b8\u30e3\u30f3\u30eb\u306e\u5f71\u97ff \u80cc\u666f\u3068\u76ee\u7684 \u30a4\u30f3\u30bf\u30fc\u30cd\u30c3\u30c8\u30b2\u30fc\u30e0\u969c\u5bb3\uff08IGD\uff09\u306b\u3064\u3044\u3066\u306f\u8a73\u7d30\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fides.hatenablog.com%2Fentry%2F2021%2F06%2F01%2F160647\" title=\"\u30b2\u30fc\u30e0\u969c\u5bb3\u306b\u5bfe\u3059\u308b\u30b2\u30fc\u30e0\u30b8\u30e3\u30f3\u30eb\u306e\u7814\u7a76\u3002MMORPG\u3001FPS\u3067\u30b2\u30fc\u30e0\u969c\u5bb3\u306e\u5272\u5408\u304c\u9ad8\u3044 - \u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/iDES/"}