{"height":"190","width":"100%","version":"1.0","provider_url":"https://hatena.blog","type":"rich","author_name":"iDES","title":"\u30b2\u30fc\u30e0\u969c\u5bb3\u306b\u5bfe\u3059\u308b\u61f8\u5ff5\u306b\u5bfe\u3059\u308b\u56de\u7b54","blog_title":"\u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8","published":"2021-06-18 00:59:14","image_url":null,"url":"https://ides.hatenablog.com/entry/2021/06/18/005914","description":"www.semanticscholar.org Kuss, Daria J., Mark D. Griffiths, and Halley M. Pontes. 2017. \u201cDSM-5 Diagnosis of Internet Gaming Disorder: Some Ways Forward in Overcoming Issues and Concerns in the Gaming Studies Field.\u201d Journal of Behavioral Addictions. DSM-5\u306b\u3088\u308b\u300c\u30a4\u30f3\u30bf\u30fc\u30cd\u30c3\u30c8\u30b2\u30fc\u30e0\u969c\u5bb3\u300d\u306e\u8a3a\u65ad\u3002\u30b2\u30fc\u30e0\u7814\u7a76\u5206\u91ce\u306b\u304a\u3051\u308b\u554f\u984c\u3068\u61f8\u5ff5\u3092\u514b\u670d\u3059\u308b\u305f\u3081\u306e\u3044\u2026","blog_url":"https://ides.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/iDES/","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fides.hatenablog.com%2Fentry%2F2021%2F06%2F18%2F005914\" title=\"\u30b2\u30fc\u30e0\u969c\u5bb3\u306b\u5bfe\u3059\u308b\u61f8\u5ff5\u306b\u5bfe\u3059\u308b\u56de\u7b54 - \u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["\u30cd\u30c3\u30c8\u30fb\u30b2\u30fc\u30e0\u4f9d\u5b58"]}