{"published":"2021-06-21 21:45:39","url":"https://ides.hatenablog.com/entry/2021/06/21/214539","type":"rich","blog_title":"\u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8","blog_url":"https://ides.hatenablog.com/","version":"1.0","categories":["\u30cd\u30c3\u30c8\u30fb\u30b2\u30fc\u30e0\u4f9d\u5b58"],"image_url":null,"title":"\u30b2\u30fc\u30e0\u969c\u5bb3\u306e\u8a55\u4fa1\u30c4\u30fc\u30ebC-VAT 2.0\u3002\uff08\u793e\u4ea4\uff09\u4e0d\u5b89\u969c\u5bb3\u3001PDD NOS\u3001ADHD/ADD\u3001\u89aa\u5b50\u95a2\u4fc2\u306e\u554f\u984c\u3001\u69d8\u3005\u306a\u30bf\u30a4\u30d7\u306e\u6291\u3046\u3064\u6c17\u5206\u304c\u4f75\u5b58\u3002","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/iDES/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fides.hatenablog.com%2Fentry%2F2021%2F06%2F21%2F214539\" title=\"\u30b2\u30fc\u30e0\u969c\u5bb3\u306e\u8a55\u4fa1\u30c4\u30fc\u30ebC-VAT 2.0\u3002\uff08\u793e\u4ea4\uff09\u4e0d\u5b89\u969c\u5bb3\u3001PDD NOS\u3001ADHD/ADD\u3001\u89aa\u5b50\u95a2\u4fc2\u306e\u554f\u984c\u3001\u69d8\u3005\u306a\u30bf\u30a4\u30d7\u306e\u6291\u3046\u3064\u6c17\u5206\u304c\u4f75\u5b58\u3002 - \u4e95\u51fa\u8349\u5e73\u306e\u7814\u7a76\u30ce\u30fc\u30c8\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"www.semanticscholar.org Rooij, Antonius J. van, Tim M. Schoenmakers, and Dike van de Mheen. 2017. \u201cClinical Validation of the C-VAT 2.0 Assessment Tool for Gaming Disorder: A Sensitivity Analysis of the Proposed DSM-5 Criteria and the Clinical Characteristics of Young Patients with \u2018Video Game Addic\u2026","width":"100%","height":"190","provider_name":"Hatena Blog","author_name":"iDES"}