{"blog_url":"https://ita.hatenadiary.jp/","description":"\u643a\u5e2f\u6a5f\u3067\u88f8\u773c\u30673D\u8996\u3067\u304d\u308b\u3068\u3044\u3046\u3053\u3068\u3067\u8a71\u984c\u9a12\u7136\u306e\u4efb\u5929\u58023DS\u3002\u3042\u3068\uff11\uff10\u65e5\u304f\u3089\u3044\u3067\u305d\u306e\u6b63\u4f53\u304c\u660e\u304b\u3055\u308c\u307e\u3059\u3002 To provide stereoscopic 3D effects the system must have the ability to render each game field twice, one for each of the player's eyes, a technique that will require significant horsepower to produce. http://ds.ign.com/articles/109/1094930p1.html \u2026","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fita.hatenadiary.jp%2Fentry%2F20100608%2Fp1\" title=\" \u307c\u304f\u306e\u304b\u3093\u304c\u3048\u305f 3DS - ita\u2019s diary\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" \u307c\u304f\u306e\u304b\u3093\u304c\u3048\u305f 3DS","author_url":"https://blog.hatena.ne.jp/ita/","width":"100%","url":"https://ita.hatenadiary.jp/entry/20100608/p1","provider_name":"Hatena Blog","author_name":"ita","published":"2010-06-08 00:00:00","blog_title":"ita\u2019s diary","type":"rich","height":"190","provider_url":"https://hatena.blog","categories":["\u30b2\u30fc\u30e0","\u7406\u7cfb\u30cd\u30bf","J"],"version":"1.0"}