{"published":"2014-02-23 22:34:05","image_url":null,"description":"\u306f\u3058\u3081\u306b \u666e\u901a\u306e\u66f8\u304d\u65b9\u3092\u3059\u308b\u4e0a\u3067\u3001\u3088\u304f\u4f7f\u3046\u3053\u3068\u306b\u3064\u3044\u3066\u30e1\u30e2\u3057\u307e\u3059\u3002 \u968f\u6642\u8ffd\u8a18\u4e88\u5b9a \u4e8b\u524d\u77e5\u8b58 ShaderLab\u306e\u6982\u8981 ShaderLab \u306f\u3001Cg\u3092\u7528\u3044\u305fUnity\u72ec\u81ea\u306eShader\u6587\u6cd5\u3002\u30de\u30c6\u30ea\u30a2\u30eb\u306b .shader \u30d5\u30a1\u30a4\u30eb\u3092\u767b\u9332\u3057\u307e\u3059\u3002 \u7a81\u7136\u81ea\u4f5c\u306e\u524d\u306b\u3001\u307e\u305a\u306f\u30d3\u30eb\u30c8\u30a4\u30f3\u306e\u3082\u306e\u304b\u3089 \u30d3\u30eb\u30c8\u30a4\u30f3\u30b7\u30a7\u30fc\u30c0\u306e\u4f7f\u3044\u65b9 http://docs-jp.unity3d.com/Documentation/Components/Built-inShaderGuide.html Unity\u30d3\u30eb\u30c8\u30a4\u30f3\u30b7\u30a7\u30fc\u30c0(Diffuse\u3068\u304b)\u306e\u30b3\u30fc\u30c9\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002\u5b9f\u306f\u304b\u306a\u308a\u306e\u7269\u304cSurface Shader\u306e\u5f62\u5f0f\u3067\u66f8\u2026","categories":[".Unity",".Shader"],"provider_name":"Hatena Blog","type":"rich","url":"https://izmiz.hateblo.jp/entry/2014/02/23/223405","blog_title":"\u81ea\u7fd2\u5ba4","title":"Unity \u306e Shader (ShaderLab) \u77e5\u8b58\u3056\u3063\u304f\u308a\u30e1\u30e2","width":"100%","author_name":"AMANE","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fizmiz.hateblo.jp%2Fentry%2F2014%2F02%2F23%2F223405\" title=\"Unity \u306e Shader (ShaderLab) \u77e5\u8b58\u3056\u3063\u304f\u308a\u30e1\u30e2 - \u81ea\u7fd2\u5ba4\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","version":"1.0","author_url":"https://blog.hatena.ne.jp/AMANE/","blog_url":"https://izmiz.hateblo.jp/","height":"190"}