{"published":"2020-08-31 00:13:06","height":"190","title":"OpenGL Compute Shader \u3092\u5b9f\u884c\u3059\u308b\u3060\u3051\u306e\u30b3\u30fc\u30c9","url":"https://kakashibata.hatenablog.jp/entry/2020/08/31/001306","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fkakashibata.hatenablog.jp%2Fentry%2F2020%2F08%2F31%2F001306\" title=\"OpenGL Compute Shader \u3092\u5b9f\u884c\u3059\u308b\u3060\u3051\u306e\u30b3\u30fc\u30c9 - \u304b\u304b\u3057\u306e\u30a2\u30a6\u30c8\u30d7\u30c3\u30c8\u7df4\u7fd2\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","blog_title":"\u304b\u304b\u3057\u306e\u30a2\u30a6\u30c8\u30d7\u30c3\u30c8\u7df4\u7fd2","width":"100%","provider_name":"Hatena Blog","categories":["OpenGL"],"blog_url":"https://kakashibata.hatenablog.jp/","description":"\u8a66\u3057\u305f\u74b0\u5883 GLEW 2.1.0 GLFW 3.3.1 Microsoft Visual Studio Community 2019 Version 16.4.5 Windows 10 \u30d0\u30fc\u30b8\u30e7\u30f3 1903 \u306f\u3058\u3081\u306b OpenGL \u306e Compute Shader \u3092\u5b9f\u884c\u3059\u308b\u305f\u3081\u306b\u5fc5\u8981\u306a\u51e6\u7406\u3092\u307e\u3068\u3081\u305f\u30b3\u30fc\u30c9\u3092\u8f09\u305b\u307e\u3059\u3002 \u6700\u521d\u306b\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9\u5168\u4f53\u3092\u8f09\u305b\u3001\u305d\u306e\u3042\u3068\u7c21\u5358\u306a\u8aac\u660e\u3092\u8a18\u3057\u307e\u3059\u3002 \u3057\u304b\u3057\u30b3\u30fc\u30c9\u5185\u5bb9\u304c OpenGL Wiki \u306e Shader Compilation \u3068 Compute Shader \u306e\u30b3\u30fc\u30c9\u3092\u5408\u308f\u305b\u305f\u3088\u3046\u306a\u3082\u306e\u306a\u306e\u3067\u3001 \u8a72\u5f53\u30da\u30fc\u30b8\u306e\u30ea\u30f3\u30af\u3092\u8f09\u305b\u3066\u3001\u8a73\u3057\u3044\u8aac\u660e\u306f\u7701\u7565\u3057\u307e\u3059\u3002 \u30bd\u30fc\u2026","author_url":"https://blog.hatena.ne.jp/kakashibata/","version":"1.0","image_url":null,"provider_url":"https://hatena.blog","author_name":"kakashibata"}