{"categories":[],"provider_url":"https://hatena.blog","type":"rich","version":"1.0","height":"190","description":"This is the rendering equation of computer graphics, which is a very basic principle to define the interaction of the ray hitting the surface of an object. This was made in public in 1986, almost 20 years ago. Path tracing softwares, including my software \"ktkray\", should follow this equation or res\u2026","published":"2007-02-12 00:00:00","provider_name":"Hatena Blog","url":"https://ktkray.hatenadiary.org/entry/20070212","image_url":null,"author_url":"https://blog.hatena.ne.jp/ktkray/","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fktkray.hatenadiary.org%2Fentry%2F20070212\" title=\"The Rendering Equation - ktkray\u306e\u65e5\u8a18\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"ktkray\u306e\u65e5\u8a18","author_name":"ktkray","title":"The Rendering Equation","blog_url":"https://ktkray.hatenadiary.org/"}