{"title":"\u3010Unity\u3011NavMesh\u3092\u8a2d\u5b9a\u3057\u305f\u74b0\u5883\u3067\u300c\"GetRemainingDistance\" can only be called on an active agent that has been placed on a NavMesh.\u300d\u306e\u3088\u3046\u306a\u30a8\u30e9\u30fc\u304c\u767a\u751f\u3057\u305f\u5834\u5408\u306e\u5bfe\u5fdc\u65b9\u6cd5","provider_url":"https://hatena.blog","version":"1.0","height":"190","author_url":"https://blog.hatena.ne.jp/kuku81kuku81/","author_name":"kuku81kuku81","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/k/kuku81kuku81/20220605/20220605115219.png","width":"100%","type":"rich","categories":["Unity","ML-Agents","NavMesh"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fkuku81kuku81.hatenablog.com%2Fentry%2F2024%2F12%2F12_Unity_how_to_deal_with_NavMesh_related_errors\" title=\"\u3010Unity\u3011NavMesh\u3092\u8a2d\u5b9a\u3057\u305f\u74b0\u5883\u3067\u300c&quot;GetRemainingDistance&quot; can only be called on an active agent that has been placed on a NavMesh.\u300d\u306e\u3088\u3046\u306a\u30a8\u30e9\u30fc\u304c\u767a\u751f\u3057\u305f\u5834\u5408\u306e\u5bfe\u5fdc\u65b9\u6cd5 - Django Girls and Boys \u5099\u5fd8\u9332\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://kuku81kuku81.hatenablog.com/","provider_name":"Hatena Blog","published":"2024-12-12 19:00:00","blog_title":"Django Girls and Boys \u5099\u5fd8\u9332","url":"https://kuku81kuku81.hatenablog.com/entry/2024/12/12_Unity_how_to_deal_with_NavMesh_related_errors","description":"Unity\u306eNavMeshAgent\u3092\u4f7f\u7528\u3057\u3066\u3044\u305f\u6642\u306b\u767a\u751f\u3057\u305f\u30a8\u30e9\u30fc\u306b\u3064\u3044\u3066\u306e\u89e3\u6d88\u65b9\u6cd5\u306b\u3064\u3044\u3066\u306e\u5185\u5bb9\u3067\u3059\u3002 1. \u767a\u751f\u3057\u305f\u30a8\u30e9\u30fc\u5185\u5bb9 \u4eca\u56de\u767a\u751f\u3057\u305f\u30a8\u30e9\u30fc\u5185\u5bb9\u306f\u4ee5\u4e0b\u306e\u901a\u308a\u3067\u3059\u3002 \"GetRemainingDistance\" can only be called on an active agent that has been placed on a NavMesh.UnityEngine.StackTraceUtility:ExtractStackTrace () 2.\u30a8\u30e9\u30fc\u767a\u751f\u307e\u3067\u306e\u7d4c\u7def Unity\u306eNavMeshAgent\u3092\u4f7f\u7528\u3057\u3066\u81ea\u52d5\u8d70\u884c\u306e\u5f37\u5316\u5b66\u7fd2\u3092\u884c\u304a\u3046\u3068\u3057\u3066\u3044\u305f\u306e\u3067\u3059\u304c\u3001\u5b66\u7fd2\u306e\u305f\u3081\u306e\u9053\u2026"}