{"published":"2020-02-25 20:44:32","author_name":"halya_11","version":"1.0","author_url":"https://blog.hatena.ne.jp/halya_11/","categories":["Unity","Shader","ShaderTechnique","Rendering"],"height":"190","provider_url":"https://hatena.blog","width":"100%","description":"Unity\u306e\u30b7\u30a7\u30fc\u30c0\u3067\u8272\u7a7a\u9593\u8a2d\u5b9a\u304c\u30ac\u30f3\u30de\u3067\u3082\u30ea\u30cb\u30a2\u3067\u3082\u540c\u3058\u8a08\u7b97\u7d50\u679c\u3092\u793a\u3059\u30b7\u30a7\u30fc\u30c0\u3092\u66f8\u304f\u65b9\u6cd5\u306b\u3064\u3044\u3066\u307e\u3068\u3081\u307e\u3057\u305f\u3002","blog_url":"https://light11.hatenadiary.com/","blog_title":"LIGHT11","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Flight11.hatenadiary.com%2Fentry%2F2020%2F02%2F25%2F204432\" title=\"\u3010Unity\u3011\u3010\u30b7\u30a7\u30fc\u30c0\u3011\u8272\u7a7a\u9593\u8a2d\u5b9a\u304c\u30ac\u30f3\u30de\u3067\u3082\u30ea\u30cb\u30a2\u3067\u3082\u540c\u3058\u8a08\u7b97\u7d50\u679c\u3092\u793a\u3059\u30b7\u30a7\u30fc\u30c0\u3092\u66f8\u304f\u65b9\u6cd5 - LIGHT11\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"url":"https://light11.hatenadiary.com/entry/2020/02/25/204432","title":"\u3010Unity\u3011\u3010\u30b7\u30a7\u30fc\u30c0\u3011\u8272\u7a7a\u9593\u8a2d\u5b9a\u304c\u30ac\u30f3\u30de\u3067\u3082\u30ea\u30cb\u30a2\u3067\u3082\u540c\u3058\u8a08\u7b97\u7d50\u679c\u3092\u793a\u3059\u30b7\u30a7\u30fc\u30c0\u3092\u66f8\u304f\u65b9\u6cd5","type":"rich"}