{"blog_url":"https://macky2016.hateblo.jp/","author_url":"https://blog.hatena.ne.jp/macky2016/","provider_name":"Hatena Blog","height":"190","author_name":"macky2016","url":"https://macky2016.hateblo.jp/entry/2016/08/21/223000","image_url":null,"blog_title":"\u30de\u30c3\u30d4\u30a3 Techlog","version":"1.0","published":"2016-08-21 22:30:00","description":"teratail\u306e\u8cea\u554f\u306e\u4e00\u90e8\u3067\u3042\u3063\u305f\u306e\u3067\u3001\u6c17\u306b\u306a\u308a\u307e\u3057\u305f\u3002 C# memory and performance tips for Unity | somasim games \u306b\u3088\u308b\u3068\u3001foreach\u306e\u65b9\u304c\u9045\u3044\u3068\u306e\u3053\u3068\u3002 \u7406\u7531\u3068\u3057\u3066\u306f\u3001enumerator\u304c\u5185\u90e8\u7684\u306b\u751f\u6210\u3055\u308c\u308b\u3053\u3068\u306b\u3088\u308b\u30aa\u30fc\u30d0\u30fc\u30d8\u30c3\u30c9\u3060\u305d\u3046\u3067\u3059\u3002 \u30b3\u30fc\u30c9\u3092\u5f15\u7528\u3059\u308b\u3068\u3001 foreach (var element in collection) { ... } \u306f var enumerator = collection.GetEnumerator(); while (enumerator.MoveNext()) { var elemen\u2026","categories":["C#","Unity"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fmacky2016.hateblo.jp%2Fentry%2F2016%2F08%2F21%2F223000\" title=\"\u3010C#\u3011\u3010Unity\u3011for\u3068foreach\u306e\u901f\u5ea6\u306e\u5dee - \u30de\u30c3\u30d4\u30a3 Techlog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":"\u3010C#\u3011\u3010Unity\u3011for\u3068foreach\u306e\u901f\u5ea6\u306e\u5dee","type":"rich","width":"100%","provider_url":"https://hatena.blog"}