{"provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fmugichoko.hatenablog.com%2Fentry%2F2017%2F05%2F15%2F104104\" title=\"GLSL #1: Window\u4f5c\u6210 - Mugichoko\u2019s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/M/Mugichoko/20170515/20170515102426.jpg","height":"190","description":"\u76ee\u6a19 \u5b9f\u88c5\u74b0\u5883 GLFW\u306e\u30c0\u30a6\u30f3\u30ed\u30fc\u30c9 Visual Studio\u306e\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210 \u30b5\u30f3\u30d7\u30eb\u30d7\u30ed\u30b0\u30e9\u30e0 window.h window.cpp main.cpp \u7d50\u679c \u76ee\u6a19 GLFW\u3092\u4f7f\u3063\u3066\u30a6\u30a3\u30f3\u30c9\u30a6\u3092\u4f5c\u308b*1\uff0e *1:GLFW\u306fOpenGL\u306e\u30a6\u30a3\u30f3\u30c9\u30a6\u3092\u4f5c\u308b\u6a5f\u80fd\u3092\u6709\u3057\u305f\u30e9\u30a4\u30d6\u30e9\u30ea\u3067\u3059\uff0e\u30a6\u30a3\u30f3\u30c9\u30a6\u3092\u4f5c\u308b\u4ee5\u5916\u306e\u3053\u3068\u306f\u3067\u304d\u307e\u305b\u3093\u304c\uff0c\u305d\u308c\u6545\u306b\u7121\u99c4\u304c\u306a\u304f\u30dd\u30fc\u30bf\u30d6\u30eb\u3067\u3059\uff0e\u4eca\u5f8c\u306b\u884c\u3046\u63cf\u753b\u306b\u95a2\u3057\u3066\u306f\uff0cGLEW\u3092\u7528\u3044\u308b\u4e88\u5b9a\u3067\u3059\uff0e","blog_url":"https://mugichoko.hatenablog.com/","blog_title":"Mugichoko\u2019s blog","published":"2017-05-15 10:41:04","title":"GLSL #1: Window\u4f5c\u6210","version":"1.0","width":"100%","author_url":"https://blog.hatena.ne.jp/Mugichoko/","categories":["GLSL","GLFW","GLEW","OpenGL","\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0","\u30a4\u30f3\u30b9\u30c8\u30fc\u30eb"],"provider_url":"https://hatena.blog","url":"https://mugichoko.hatenablog.com/entry/2017/05/15/104104","author_name":"Mugichoko"}