{"width":"100%","type":"rich","title":"GLSL #7: Compute Shader","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/Mugichoko/","version":"1.0","published":"2017-05-17 11:38:22","blog_title":"Mugichoko\u2019s blog","blog_url":"https://mugichoko.hatenablog.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fmugichoko.hatenablog.com%2Fentry%2F2017%2F05%2F17%2F113822\" title=\"GLSL #7: Compute Shader - Mugichoko\u2019s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["GLEW","GLFW","GLM","GLSL","OpenGL","\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0"],"height":"190","description":"\u76ee\u6a19 \u5b9f\u88c5\u74b0\u5883 \u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306e\u6d41\u308c \u30b5\u30f3\u30d7\u30eb\u30d7\u30ed\u30b0\u30e9\u30e0 shaderUtil.h shaderUtil.cpp main.cpp sample.comp \u7d50\u679c \u76ee\u6a19 \u3053\u3061\u3089\u306e\u5185\u5bb9\u3092\u53c2\u8003\u306b\uff0c\u3068\u308a\u3042\u3048\u305aCompute Shader\u304c\u52d5\u4f5c\u3059\u308b\u3053\u3068\u3092\u78ba\u8a8d\u3059\u308b\uff0e \u5c1a\uff0c\u4eca\u56de\u5b9f\u88c5\u3059\u308b\u5185\u5bb9\u306f\uff0c\u524d\u56de\uff08\u4e0b\u8a18\u53c2\u7167\uff09\u307e\u3067\u306e\u5b9f\u88c5\u306b\u57fa\u3065\u3044\u3066\u304a\u308a\u307e\u3059\uff0e","author_name":"Mugichoko","url":"https://mugichoko.hatenablog.com/entry/2017/05/17/113822","provider_name":"Hatena Blog","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/M/Mugichoko/20170517/20170517113753.jpg"}