{"author_name":"Mugichoko","title":"GLSL #12: Pixel Buffer Object (PBO)","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fmugichoko.hatenablog.com%2Fentry%2F2017%2F09%2F01%2F233703\" title=\"GLSL #12: Pixel Buffer Object (PBO) - Mugichoko\u2019s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","provider_name":"Hatena Blog","width":"100%","categories":["GLEW","GLFW","\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0","OpenGL"],"version":"1.0","author_url":"https://blog.hatena.ne.jp/Mugichoko/","blog_url":"https://mugichoko.hatenablog.com/","height":"190","url":"https://mugichoko.hatenablog.com/entry/2017/09/01/233703","provider_url":"https://hatena.blog","blog_title":"Mugichoko\u2019s blog","published":"2017-09-01 23:37:03","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/M/Mugichoko/20170901/20170901233206.jpg","description":"\u76ee\u6a19 \u5b9f\u88c5\u74b0\u5883 \u30b5\u30f3\u30d7\u30eb\u30d7\u30ed\u30b0\u30e9\u30e0 pbo.h pbo.cpp \u7d50\u679c \u76ee\u6a19 Pixel Buffer Object (PBO) \u3092\u4f7f\u3063\u3066\uff0cGPU\u30e1\u30e2\u30ea\u306b\u3042\u308b\u30c6\u30af\u30b9\u30c1\u30e3\uff08\u753b\u50cf\uff09\u3092\u30e1\u30a4\u30f3\u30e1\u30e2\u30ea\u306b\u8aad\u307f\u8fbc\u3080\uff0e\u300cglReadPixels()\u3084glGetTexImage()\u306f\u9045\u3044\uff01\u300d\u3067\u3082\u300cPBO\u3092\u4f7f\u3046\u3068\u901f\u3044\uff01\u300d\u3068\u3044\u3046\u8a71\u3092\u3088\u304f\u805e\u304f\u306e\u3067\uff0c\u5b9f\u88c5\u3057\u3066\u307f\u305f\uff0e"}