{"type":"rich","width":"100%","provider_name":"Hatena Blog","categories":["Python","GLSL","OpenGL","ModernGL","GLFW","\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0"],"version":"1.0","author_url":"https://blog.hatena.ne.jp/Mugichoko/","blog_url":"https://mugichoko.hatenablog.com/","author_name":"Mugichoko","title":"ModernGL\u596e\u95d8\u8a18 (11) - Compute Shader -","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fmugichoko.hatenablog.com%2Fentry%2F2021%2F11%2F25%2F080604\" title=\"ModernGL\u596e\u95d8\u8a18 (11) - Compute Shader - - Mugichoko\u2019s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"\u7c21\u5358\u306aCompute Shader\uff08\u30b3\u30f3\u30d4\u30e5\u30fc\u30c8\u30b7\u30a7\u30fc\u30c0\uff09\u3092\u5b9f\u88c5\u3059\u308b\uff0e\u5358\u306b\uff0c\u753b\u9762\u306e\u5ea7\u6a19\u5024 (uv) \u3092RG\u8272\u306b\u5272\u308a\u5f53\u3066\u308b\u3060\u3051\uff0e\u3053\u308c\u3067\uff0c\u5927\u62b5\u306e\u3053\u3068\u306f\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u3063\u305f\uff01","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/M/Mugichoko/20211125/20211125080326.png","height":"190","provider_url":"https://hatena.blog","url":"https://mugichoko.hatenablog.com/entry/2021/11/25/080604","blog_title":"Mugichoko\u2019s blog","published":"2021-11-25 08:06:04"}