{"published":"2010-03-20 21:24:37","image_url":null,"height":"190","width":"100%","author_url":"https://blog.hatena.ne.jp/nakamura001/","type":"rich","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fnakamura001.hatenablog.com%2Fentry%2F20100320%2F1269087877\" title=\"DirectX\u3067OpenGL ES\u306e\u6a5f\u80fd\u3092\u5b9f\u73fe\u3059\u308b\u300cANGLE\u300d\u30d7\u30ed\u30b8\u30a7\u30af\u30c8 - \u5f37\u706b\u3067\u9032\u3081\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":"DirectX\u3067OpenGL ES\u306e\u6a5f\u80fd\u3092\u5b9f\u73fe\u3059\u308b\u300cANGLE\u300d\u30d7\u30ed\u30b8\u30a7\u30af\u30c8","categories":["WebGL"],"version":"1.0","description":"OpenGL ES\u306e\u95a2\u6570\u3092DirectX\u3067\u518d\u73fe\u3055\u305b\u308b\u30a8\u30df\u30e5\u30ec\u30fc\u30bf\u306e\u69d8\u306b\u52d5\u4f5c\u3059\u308b\u30ec\u30a4\u30e4\u3092\u5b9f\u88c5\u3059\u308b\u306e\u3060\u3068\u601d\u308f\u308c\u307e\u3059\u3002\u30c7\u30b9\u30af\u30c8\u30c3\u30d7\u5411\u3051\u306eOpenGL\u3067\u306a\u304f\u3001WebGL\u3084\u30e2\u30d0\u30a4\u30eb\u30c7\u30d0\u30a4\u30b9\u5411\u3051(\u306e\u30c6\u30b9\u30c8\u74b0\u5883\u5411\u3051)\u3067\u3042\u308bOpenGL ES\u306a\u306e\u304c\u4eca\u6642\u3063\u307d\u3044\u3067\u3059\u306d\u3002 Google\u304c\u300cANGLE\u300d\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3001Windows\u5411\u3051\u306bWebGL\u4e92\u63db\u30ec\u30a4\u30e4 | \u30d1\u30bd\u30b3\u30f3 | \u30de\u30a4\u30b3\u30df\u30b8\u30e3\u30fc\u30ca\u30eb http://journal.mycom.co.jp/news/2010/03/19/034/?rt=na \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u30da\u30fc\u30b8\u306f\u3053\u3061\u3089\u3002 angleproject - Project Hosting on Google Cod\u2026","blog_url":"https://nakamura001.hatenablog.com/","url":"https://nakamura001.hatenablog.com/entry/20100320/1269087877","author_name":"nakamura001","blog_title":"\u5f37\u706b\u3067\u9032\u3081","provider_url":"https://hatena.blog"}